It appears to me that puzzles have taken on a new mainstream lustre in modern American culture. With the recent popularity of sudoku, the NYT Crosswords (even spawning the documentary
Wordplay), and the fun and games surrounding the DaVinci Code, it appears that big game outlets have reminded Americans that there's more to entertainment than the XBox and Fox News.
Video games have been an outlet for lovers of think-fast logic puzzles for some time now. Ever since the Nintendo Gameboy brought us Tetris, video gamers have enjoyed out-witting and this out-playing their friends in such games as Dr. Mario, and now the Brain Age phenomenon (which tags me as a 73-yr-old, fee-fi-fo-fum).
Even in plastic and paper form, logic puzzles continue to delight people of all ages. Ever try to solve a Martin Gardener puzzle? Those things make my head spin like a Rubik's Cube (Bűvös Kocka). Speaking of spinning and repetitive stress syndrome, I owe part of my computer science education to the Towers of Hanoi ripoff I played in 5th grade, and boy are my arms (still) tired. How else could I understand recursion without first understanding recursion? And the fox-chicken-cabbage-over-the-river puzzle...imagine, thinking in reverse and/or being able to make a global move on a local level, thinking non-greedily. Imagine what we could do as a country if we could do the same by aligning with the Kyoto Accords... Now there's a not-so-difficult puzzle...it's the environment, silly!
I'd like to have time to get into
geocaching, a sort of scavenger hunt using GPS and clues found online. This blend of exercise, fresh air, and problem solving is probbaly too much for many modern video gamers, who'd rather suck down Doritos and Mountain Dew on the couch as they try to re-"beat" Final Fantasy for the umpteenth time.
I'd like even to run a city-wide capture-the-clues-and-figure-out-the-story competition, but the amount of logistics required is too daunting without a fully committed team. Ah, well, I suppose I'll have to wait for virtual reality to meet mobile computing to create virtual worlds that are mapped over real-space, so people can wander the park searching for the dragon, or the pirates, or the exit from the airlock...
Now that WotC/Hasbro have bought up many of the gaming companies from olden times (with the exception of Parker Bros, who just released a version of Monopoly where you can pay with credit), it's hard to say what the future of gaming-as-mental-activity will be. Hasbro has already released a few gaming titles in dumbed-down form...what's next? Hopefully, a new golden age of games will come about, as these games become more mainstream and widespread, and cross cultural, linguistic, and cultural barriers.
Someone needs to write a simple Java app to grab the day's NYT Crossword onto my mobile phone so I can solve it on the john or on the bus. Then we can all burn a few brain cycles trying to find an eight-letter word to complete the first line of Longfellow's
Evangeline, "This is the forest ________."*
(scroll down for the answer)
* primeval